Now that episode 2 has been released and episode 1 has gone on NG with the front page honor (thanks, NG!), we like to push the project around a little.
We need your help.
Help us spread and promote the project and we will give you something in return. Here are the rules:
- Embed or post the Youtube link (either episode 1 or 2) on a forum that you visit, a blog that you run, a page that you own, a social network page or anything in that nature.
- Speak a couple positive things about it, and ideally promote the site along the way. We can’t appreciate something like: “i hate this piece of crap but i was forced to promote it and here it is lol” type of thing.
- Directly reply to this blog post with the link to the page where you promote the project, with a correct email address so we know how to contact you later.
- We will randomly draw 3 winners and here is what they will get:
* Penny not included.
- Multiple promotions on different sites will increase your chance of winning.
- The entries will have to be received before March 11st. In other words, that’s the deadline.
- Anybody is qualified as long as you have a mailing address and follow the instructions.
Thank you and good luck!
Oh and that screenshot on the top is your first peek of episode 3
With the release of episode 2, we now have also launched episode 1 on flah portal Newgrounds.com, under the principle that regular Lifepoint1.com followers will always be one episode ahead.
Now we ask for your help to support the release on NG! An extra click, a good score, or a positive review. Anything within your capability is appreciated!
We appreciate your patience, episode 2 is finally completed!
I’d like to thank Crossabre for his hard work on the character design and animating, as well as his input on the direction and plot. Also thanks to Steven who offered a lot of technical support and motivation on the soundtracks.
And of course, all the voice talents:
TamTu
Nikki Wright
G-Force
Lucien Dodge
Chris Niosi
The Workshop officially has a project going. Slowly, but steady. I will be using this space for relevant discussions from time to time. Here’s one thing you may want to consider starting a Flash animation – a storyboard.
Obviously you can start animating directly, and improvising scene by scene. The advantage is that you are free to go anywhere from where you are at, and you may get fresh ideas from a fresh perspective going to the next scene. The drawback is that won’t have a clear idea where the project is heading, and this may become the ultimate excuse to drop the project. There’s no time frame. The worst part is that you may loose some good inspirations you had if you did not put them down first. Overall I highly recommend having some sort of storyboard to direct your project.
Before you start, hopefully you already have a rough outline or even a script to go with. Try to have some brainstorm sessions. Form some ideas in your brain, imagine some scenes and sequences. Quickly draw them down directly on Flash. Some people prefer doing this on paper with detailed descriptions. While it’s a professional approach, I like directly putting them on Flash canvas and drawing the actual symbols over them later. Write some quick notes on the side if you need them, but keep the storyboard as simple as possible. Check this sample out:
That’s a typical storyboard drawing I have for a Flash project (spoiler alert, this is from Dragon Burial episode 3). Can’t tell what it is? That’s why I dare openly post it here. Detailed storyboard drawing is good, but I consider that as spending more time than you should. Unless this is a shared-work project, you only need to keep your drawings understandable to yourself. In my case, it’s something rougher than stick figures. Another advantage to this is that you can quickly put down your ideas before losing any of them. Try to finish your storyboard in one sitting, unless you hit a creative block.
One last thing about storyboard is that you should consider it as a foundation to the project. Don’t stress it to be perfect, but it should set a clear direction to set your project forward. You can always adjust the scenes as you start animating them.