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Special thanks to the work of AnimeAnonymous
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I will have to confess that I enjoy having pretty boy characters. In case you didn’t know, Surface was supposed to feature only one pretty boy in Nathan. That didn’t come out as planned. In Dragon Burial I’ve made up my mind that there should be some nasty lookers for sure.
Pretty much the entire cast of the enemies is intended for weirdoes. Yi Man was this short and small old man who handles some dirty trick. Crossabre turned him into a fat greasy dude, which I liked seeing. When I got to draw him I certainly felt like I was drawing Aimoto/Agawa for some reason. Guess my characters just share the same face. On a second thought, he kind of looks like Arvydas Sabonis.
We wanted something different than a face to face fight, therefore a trapper in a forest sounds reasonable. Since we don’t want to constantly come back to the idea of forest and traps, we took a step back and made his traps controlled manually only.
He’s named after a co-worker.
The master trapper. His colors are mainly green in order to blend in with the forest that he launches his ambush from. His bare feet help him more silently through the grass. Unfortunately he has bad posture from crouching in his hideouts, waiting to spring traps for so long.
Here could be something different Taige:
I’m toying with the idea of putting together a magazine dedicated to entertainment media, such as video games, movies, music, etc, with reviews, previews and so on. But here’s the hook: it’s not about grading anything or even necessarily about current media; instead it’s about how certain media has affected the writer and how that writer is expressing that effect to the reader. Not just the “good graphics but poor gameplay” but WHY should someone play this game or watch this movie. Or why not. Have you ever had to stop a movie because it disturbed you too much? Did that last CD remind you of a past love who broke your heart? Did a game make you question a vital part of your life?
With media getting so very sophisticated (especially games – movies and music have alway been so) they are more likely to have an effect on our lives and psyches. So it’s only right that we explore that. My case in point- a recent Penny-Arcade post about The Last Guardian, a game seemingly designed to tug at the heartstrings. Beautiful and melancholy, Tycho nailed the premise perfectly: there can be only two possible endings. Someone must die.
So that’s the pitch. I’m looking for writers who would like to contribute something toward this. My idea is to have maybe only a few “staff members” while the rest of the articles are from contributors, basically anyone who wants to write an article.
If the idea already sounds intriguing, find out more in this sample article:
Fatal Frame 2
Let’s get something out of the way first: I don’t not believe in ghosts. I enjoy Ghost Adventures and Most Haunted and I live in a town that’s so steeped in history you can hardly walk five feet without tripping over a grave or ruin. I’ve grown up half-believing in spirits. Shadows on the walls, knocks in the ceiling, whispered voices in the darkness at night. I often attribute these happenings to ghosts.
Once, when I was young, I was rough-housing with my younger brother (he’s two years younger) in the basement of our house. We must have been about 8 and 10. It was a frequent joke to knock the other one down and run up the stairs, shutting off the lights and closing the door. The basement was unfathomably dark at those times.
He Yuan used to be a generic, obedient, good-hearted sword user in the original concept. That boring set up just couldn’t survive. After some thoughts, I’ve decided to have a young, fearless starting player.
The featherweight skill was inspired by a ballet dancer from Akira Miyashita’s “Haramon no Kazoku”. Good luck finding that piece. His appearance is basically a tribute to Samuel Hui’s lead role in movie “The Swordsman”, which became rather symbolic in movies/games/comics.
In a battle of green versus green, He Yuan is definitely the best dressed. The wrap around his head gives him a bit of a mysterious look, I imagine he’s hiding something under there. His loose fitting clothing helps accentuates his feather weight ability.
People will probably point to Basilisk Koga Ninpo Cho, and I won’t deny the similarity. This project started in my high school years as a comic, along with Maxias and Crash (for those of you who have stayed with the site long enough) . The original inspiration was an arc from Fung Chi Ming’s “Saber, Sword, and Smile”, in which the three protagonists have to escort two ice prisons and sink them at this frozen cave. Unfortunately, the problem is that the location of the cave is right in the middle of the enemy base. I will stop before this sounds too much like a direct rip off.
The original Dragon Burial
I’ve always wanted to work on an ancient Chinese themed project, which is gaining a little bit of recognition in the western society. There used to be a secret project called Falling Snow involving some other artists from the forum. The script, storyboard, and the character designs were pretty much ready to go, but that’s as far as the project went.
Probably similar to every Chinese martial art novel fan, I had been slowly building my own version of the world. Dragon Burial is a story from this universe. The teenage version of me originally pinned this down as a splendid 18 versus 18 scenario. Just to give it a chance to be finished some day, I had to cut it down to 13 versus 13. If I ever get to finish this series, I’d hope to work more from this setup.