Archive for April, 2010

KAZAHANA: Merciless

Tuesday, April 27th, 2010


I’m glad to finally be able to release this. Special thanks to Vegaman, G-force, Nikki Wright, Nick Tiner, and Lucien Doge for the amazing voice work, but my deepest appreciation goes to Max who really help push production on this animation with his art. Hopefully getting this out there ends my own personal creative funk. :) Hope you enjoy.

Watch XIN 17 again with better audio quality on YouTube

Thursday, April 22nd, 2010

Follow me on Twitter

Wednesday, April 21st, 2010

Want to know what I’m doing and when I’m working on the site?
I plan to constantly spam my twitter page with updates, so follow me if you dare.:P
http://twitter.com/lifepoint1

Serbaayuu’s Review: Clash of the Titans (2010)

Tuesday, April 20th, 2010

clash-of-the-titans-2010-movie-posterBy the smoke monster, this movie was awful. I mean, I’d heard bad reviews, but the trailer showed me epic-looking monster battles, and that was what I went for! Un~fortunately, those epic battles are not so much epic as they are poorly directed and boring as all hell.

Warning: Here be spoilers. (more…)

IKARI: Trailer

Friday, April 16th, 2010

IKARI is an independent SFX action movie created by the folks at JUIGADOR PRODUCTIONS: a small non-profit organization of independent amateur movie makers.

A few years back I was invited to be a part of this project as one of the animators for a few short segments in the the movie. It was a minor involvement, but it was fun to see how everything fit together once the film was completed. I’ll post links to the full movie soon with some more details, thoughts about the movie, and news about future collaborations with JUIGADOR PRODUCTIONS.

Xhaos’s review: Lufia – The Fortress of Doom

Monday, April 12th, 2010

Hey! It’s Xhaos here, and welcome to the Nostalgia channel! I’m here to review all games Role Playing and Nostalgiac and we’ll start with one of the first yet one of the best games I’ve ever played.
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Lufia: The Fortress of Doom is a game created by Taito, who is now owned by Square-Enix, and sparked a small series that was one of the best, known as Estpolis in Japan.

The game begins…with the fight for humanity already in progress on Doom Island, where the Sinistrals reside, as the Heroes are already battling the Four Sinistrals, the main villains of the series. However, these Heroes are not the Heroes of this game. They are actually the Heroes of Lufia 2 and we’re seeing where it all started. Yes, we’re seeing the ending to a game that’s never been make. The first Lufia game is already a sequel, but let’s not go into that until Lufia 2.

First of all, the intro…is epic in itself. Just see for yourself. The intro itself is unmatched by any video game intro I’ve seen. The music, the feel of it, everything, makes you feel like you’re really fighting for the survival of humanity. (more…)

Breaking the Artist’s Block on 4/27

Friday, April 9th, 2010

“KAZAHANA: Merciless” is a flash animation that has nearly been the death of my personal artistic endeavors. Work on this piece was started almost 3 years ago, but the production went through a number of setbacks due to conflicts with work and just a general loss of interest and motivation.
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This piece however contains some awesome voice acting by G-Force, Nick Tiner, Lucien Dodge, Nikki Wright, and especially Vegaman. Many of the scenes were also taken over by Max who eventually helped me work on the project again for a short period. Yet it’s been getting more and more difficult for me to complete this animation. Being from years back, some of the visuals look relatively dated. Somehow I’m not as happy with the script as I once was, and the general interest behind the KAZAHANA project has fizzled a bit. I’ve even contemplated abandoning the project at one point and moving on, but too much work had been done on it to call it quits. I couldn’t commit to any other projects due to this, and found myself in a deep rut. If artist’s block does exist, I hit it pretty bad. With that said, I definitely feel that it’s time to bring closure to this KAZAHANA flash. Thus, I plan to work on this piece for a few more weeks, until I release it at whatever state it will be in on 4/27/2010 even if it’s incomplete.

I’ll do my best to wrap up the piece, to move on to more projects for the site.